PANCAKEXR: A Corporate Film About VR and AR Research and Development

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Corporate & Brand Films Technology and Internet PANCAKEXR
Case notes Contact ONCE
CLIENT · Client
PANCAKEXR
INDUSTRY · Industry
Technology and Internet
CATEGORY · Category
Corporate & Brand Films
YEAR · Year
2023

Case overview · OVERVIEW

An XR corporate brand film tracing PANCAKEXR’s VR and AR journey from research teams and optical hardware to testing, interaction, headset experiences, and applications across education, cultural tourism, healthcare, and livestreaming.

ONCE produced this project and delivered the video presented in this case.

This VR and AR corporate film begins in urban office and R&D spaces, following the path of where technology comes from, how it becomes a product, and which scenarios it enters. The visuals first introduce the company and its team, then move into optical design, equipment testing, interactive actions, and headset experiences, before opening up industry possibilities through education, cultural tourism, healthcare, and other applications. It is an XR technology brand film structured around the R&D process and product scenarios.

Establishing the Company’s Starting Point Through the City and Its Team

The opening aerial shot presents city buildings before moving into offices, laboratory areas, and the working states of R&D personnel. The English voice-over begins with the company’s founding, business scope, and technological direction, while meetings, equipment, and team collaboration carry the information visually. For a corporate film director, the first section does not rush to display dazzling virtual worlds. Instead, it first establishes a credible real-world anchor through the R&D organization, working environment, and technology theme.

Turning Optics and Interaction into Product Language

The middle section introduces lenses, optical structures, head-mounted display equipment, and testing actions, with staff carrying out assembly, observation, and recording in the laboratory. Shots intercut equipment details, software interfaces, and gesture-recognition imagery to create a visual chain from hardware to algorithms. This premium technology cinematography focuses on materials, reflections, interfaces, and wearing conditions, giving the XR product film an engineering character while retaining a clearly legible product profile.

From the Laboratory to Immersive Applications

The film then places the equipment in application contexts including education, cultural tourism, healthcare, and livestreaming, alternating between virtual scenes and real people. Users experience headsets indoors, employees operate equipment in testing spaces, and screen graphics supplement the system platform and interaction relationships. The article follows the film’s application narrative without expanding technical specifications or customer quantities from the subtitles into separate claims; instead, it presents the communication logic through which the company organizes its products, platforms, and services.

Completing the Brand Resolution with a Global R&D Vision

The ending returns to people wearing headsets and the brand language of “create a new world with innovative technology.” Its futuristic quality comes from placing real equipment, R&D actions, and digital interfaces side by side. The material can later be adapted into R&D team, product demonstration, industry application, and international English versions for websites, exhibitions, and channel communications. More Technology Brand Video Cases, Corporate Film Production Solutions, Video Production Guides and New Product Content for Global Launches can be referenced.

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